Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
Woses are utterly unwarlike, but possess a great strength. Younger Woses incorporate the speed of youth into their movements, however, while being faster and more agile than the rest of their kin, they sacrifice some of the power and strength of their elders.
Remarques : Cette unité se régénère naturellement, ce qui lui permet de se soigner comme si elle était toujours stationnée dans un village. Dans les forêts, le camouflage de cette unité la rend invisible aux ennemis, sauf s'ils sont présents dans les zones adjacentes ou si l'unité a révélé sa présence en attaquant.
Évolue à partir de : | |
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Évolue en : | Wose |
Coût : | 10 |
PV : | 26 |
Mouvement: | 5 |
XP : | 25 |
Niveau: | 0 |
Alignement : | loyal |
ID | ME Wose Sapling |
Capacités : | embuscade, régénération |
écrasement contondant | 7 - 2 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 60% |
contondant | 40% |
feu | -50% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 20% |
Château | 1 | 20% |
Collines | 2 | 30% |
Eau peu profonde | 2 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 40% |
Forêt de champignons | 2 | 30% |
Gelé | 2 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 20% |
Marais | 2 | 30% |
Montagnes | 3 | 30% |
Plat | 1 | 20% |
Récif | 2 | 20% |
Sable | 2 | 20% |
Village | 1 | 20% |